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Sunday, February 26, 2017

We Might Not Have To Wait Very Long for VR

Virtual Reality


Virtual Reality

Technology forms every way and every day, especially in Entertainment sector.  Once it was the subject of science fiction became true and it's developing. VRis also sometimes called 'immersive multimedia,' as well as 'virtual environment (VE)' or 'computer-simulated life'.

Virtual Reality

Through a hardware and software, VRcan replicate an environment whether real or completely imaginary.  The aim of the VRcreates a sensory experience sometimes include, touch, smell, hearing, sight and even taste. The user feels that could be in another world. VRonly recently started to develop for entertainment. It has been used for combat training before or Flight simulation. 44 percent of respondents in a 2015 Statista survey have stated they were “very interested” in this phenomenon.

Virtual Reality

We are very excited about this technology. It seems VRin Australia will reach  25.5% by 2021.  2.3% of the homes in Australia have VRtoday. It is developing slowly there.
Besides Australia, the American VRindustry is growing at a fast pace, with revenues from virtual reality products (both hardware and software) projected to increase from 90 million U.S. dollars in 2014 to 5.2 billion U.S. dollars in 2018. The number of active VRusers is forecast to reach 171 million by 2018. According to recent forecasts, revenue from virtual reality head-mounted displays is expected to grow from 685 million U.S. dollars in 2015 to 3.89 billion U.S. dollars in 2018.

Virtual Reality

This new form of entertainment can be found in a variety of prices, cheap VRglasses and headsets to the more expensive ones float in the market now.  This technology can connect to smartphones, computers or play consoles. I think in ten years we can see this technology develop more interesting versions. However, we might not have to wait that long.